This video is part of a "branching" series covering the process of signing up, finding, and building Unreal Engine 4 from original source code with different technologies built-in.
This particular video focuses on the required accounts and (free) software you will need to build the source code for any Unreal Engine 4 build.
Direct download link to Visual Studio 2015:
Links to other videos in the series:
Part 1: Intro and Prerequisites:
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Branching "Part 2's" (choose which you want!)...
Build UE4 with Nvidia Gameworks:
Build UE4 with an Nvidia Gameworks Collection:
Build a pure 'Vanilla' version of UE4:
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Part 3: Visual Studio Build and Cleanup:
Part 4 (optional): Adding a plugin (Substance) to a UE4 build:
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