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#Google #GoogleStadia #Stadia
Google has issued a statement after it was accused of breaking promises over the performance of Stadia games.
Last week, website 9to5google accused Google of "lying" about the performance of Stadia games after it emerged key titles were not running in 4K resolution and 60 frames per second.
The reality of Stadia is an issue for many owners of the streaming tech because it contradicts statements made by Google and its executives in the run up to release, and because Google is locking "up to 4K" resolution behind its £8.99-a-month Stadia Pro subscription.
In promoting Stadia, Google staff said - on-stage - that its GPU has more power than Xbox One X and PS4 Pro combined.
Here's the statement:
"Stadia streams at 4K and 60 FPS - and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection. Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and framerate on Stadia and we are impressed with what they have been able to achieve for day one.
"We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads."
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