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KH2FM - Fleeting Hope | Together We Mope | Defeat Her to Cope! (Entry 4 of Project Aqua's Progress)

KH2FM - Fleeting Hope | Together We Mope | Defeat Her to Cope! (Entry 4 of Project Aqua's Progress) Patreon:

**********CONTRIBUTORS' MEDIA**********
Tomk1004's channel:
Rikux3's channel:
VladVidya's channel:
Bradster's channel:
Crazycatz00's channel:
Crazycatz00's website:
Soraikosan's channel:
Urameshi Exe's channel:
TopazTK's channel:
Disgustor's channel:
Lucas Lindo's Instagram:

**********MUSIC**********

1. 月時計 ~ ルナ・ダイアル / Lunar Clock ~ Luna Dial.
Title: Dial House
Album: Jazz Funk vol.4
Circle: thj.quartet
Arrangement: ナオ × Phantao
Event: Comic Market 85 「Comiket 85 (C85)」
Website:
Info source:

2. Kingdom Hearts 0.2 - Mirror Aqua

**********ENTRY'S ADDITIONS**********
Aqua:
Idle and walk stances changed, courtesy of Disgustor.
Normal Aqua HUD icons added, courtesy of Urameshi Exe.
Save point changed, courtesy of Bradster.
Increased the window you can do short hop attacks.
Increased the size of Aqua's model.
Fixed basic attacks missing when they shouldn't.
Added the following attacks:
All basic aerial combo attacks.

Other:
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Access denied. Failsafe restart in 5... 4... 3... 2... 1...
PPPPPPPPHHHHHHHHHHHHHHAAAAAAAAAAAANNNNNNNNNNNNNNNN-
Warning: Corrupt files detected. Begin anyways?

**********FAQ**********
Q: Why is she attacking like Vanitas on certain moves?
A: This is being built on top of the Vanitas mod to avoid having to do tons of reconfiguration for properties that no longer need it, such as 60 FPS fixes. These moves will change to something unique to Aqua over time.

Q: Will you change the Drive Forms for Aqua?
A: Currently, a Dark Form for Limit Form is planned, a Dancer Form for Wisdom or Valor, and her Keyblade Armor as Final Form.

Q: Why does this attack look strange/why does this not combo well/why is he glitching?
A: Work in progress.

Q: Will you make the effects of Aqua look more fitting?
A: I'll do what I can.

Q: What happens when Aqua is in a cutscene?
A: Aqua's low-poly model loads, Vanitas's high-poly model loads.

Q: Will you make a tutorial on how to use Aqua when she is finished?
A: Yes.

Q: Are you releasing this when it's finished?
A: Yes.

Q: Can you level up?
A: Yes, but this is being balanced for LV1 Critical Mode.

Q: Do Reaction Commands work?
A: Yes, all of them.

Q: Will there be world-specific costumes?
A: No. Timeless River does force someone to be black and white, though.

Q: When will the mod be finished?
A: Unknown.

Q: What is the end goal of this?
A: Making another fun moveset to use.

Q: Can I play in 30 FPS instead?
A: You can, although you'll need to follow a small guide that I will release along with the mod. But combos are optimized for 60 FPS, making 30 FPS more unreliable.

Q: Will you have all of Aqua's moves at the beginning of the game?
A: No. You will learn abilities at the exact times that Sora does, with a few exceptions.

Q: Will there be Limits?
A: Curaga has your new "Limits".

Q: What is that strange ally?
A: An invisible model that is generating sound effects for Aqua's attacks.

Q: What platform(s) will this work on?
A: This is only for a customized PCSX2 1.5.0 emulator. Some features require automation that a console cannot provide.

Q: Is there a story?
A: NO, just ONE CAN SAVE HER gameplay.

Q: Will you do other mods after this?
A: Nope.

Q: Why Aqua?
A: I enjoy making the person I love happy.

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