In this two-part video series, James walks through a full build of a web-based battleship clone you can play across the internet with your friends. In this part we build the UI in Unity and in part two we'll step through setting up a game server built with NodeJS and Colyseus.
Code for both parts
Software used
Unity: Colyseus:
James Jacoby is CTO and partner at Moby, Inc- a boutique design and software development shop based in Seattle, WA.
Moby is Find James on Discord and Github as mobyjames On Instagram as jamesmjacoby
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